![]() ![]() A high ranking Hlüss, thus, may be a glittering and bejewelled sight indeed. The Hlüss collect all sorts of weapons, gems, and jewellery and have the latter set into their body-armour permanently. They occasionally venture forth to seek ancient technological devices and magical items. They live either upon their island or upon their hive-like ships, made from a stony bodily secretion. A Hlüss thus attacks twice per combat round: once with its hand weapon (usually a jagged sword in the form of a lightning bolt) and once with its paralysing sting. A captive is carried off to the Isle of the Hlüss to serve as food for the great Hlüss Mother and her young. Their tails are equipped with a sting which paralyses a victim. ![]() "These remnants of the prehuman world are insectoid in appearance: they have six legs and light chitinous armour, with a row of razor-sharp mandibles beneath their probosces. Barker's wonderful Tékumel (aka Empire of the Petal Throne) role-playing world setting. This illustration is from my Kickstarter project to create drawings of all of the inimical nonhumans and sea creatures from Professor M.A.R. ![]()
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